Families

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I. The characters and families

A. Family description

A family is a group of characters.

Each character belongs to a single family.

A character can only change family of one of three ways:

  • By marrying (see III, a woman who marries and leaves his family joined the family of her husband);
  • On seeing her husband die (cf. III, If her husband dies, a woman returns to her family of origin);
  • When the character, or one of its direct ancestors, creating a new family (see V.).

A family has a name, a shield, a description, a currency, a political control on some lordships and control of certain armies.

B. Characters description

A character has internal features, relational characteristics and heritage.

The portfolio comprises:

  • money;
  • titles, prestigious or not;
  • claims for titles.

We assume that a character fits his lifestyle interests that give it its money (except spender and economical features that precisely reflect an imbalance). <p>The characteristic of the head of the house, although he/she sends the manner of a title, not a title proper.

Each character has at most one personal characteristic:

  • Wasteful : -5% gold each year
  • Thrift : +5% gold each year
  • Energetic: +1 PP if activated
  • Martial: damage bonus for the army directed (10% to be confirmed)
  • Prestigious: -3% gold each year, +5% prestige permanent
  • Dumb: the character gives no PP
  • Hot tempered: penalty of appreciation if head of household, greater sensitivity to their demands
  • Popular: one heart in the cities he has the title of Lord and are controlled by the family
  • Attractive: Attractive women will be easier to marry
  • Laid
  • Compliant: discretionary bonus if he is not head of household, less sensitivity to its claims

For the moment, we do not wish to explain how these features appear and pass. The system will be more complex anyway eventually.

Each character has a degree of appreciation of each family of the game (including his own), which ranges from the following values.

  • Furious (level 0)
  • Unfavourable (level 1)
  • Neutral (Level 2)
  • Favourable (level 3)
  • Very favorable (Level 4)

In the context of the assessment of his own family, this degree reflects the appreciation of the family head.

A character may also possess a marker "Unfavourable" or "Furious" vis-à-vis a family. This disappointment can be due to a financial difference. A Unfavourable marker (Furious respectively) causes a -1 (-2, respectively) in the appreciation that this character houses to the target family in question, that is to say, if that assessment was Neutral it passes to Unfavourable ( Furious respectively). After 20 years on each anniversary of the laying of the marker, there is a 5% probability that this marker disappears (respectively be replaced by a Unfavourable marker). Each child of a parent with a marker Unfavourable which celebrates 15 years has a 50% probability to acquire the marker Unfavourable. Each child of a parent with the disappointment Furious and celebrates 15 years has a 25% probability of acquiring the Furious marker and a 50% probability of acquiring the marker Unfavourable.<p> <p>A character who is head of the family has never marker Furious or Unfavourable to his own family.

A character can finally have a marker 'Flattered' vis-à-vis a family. This marker is provided with an end date beyond which the effect dissipates.

Each character has an expectation, calculated in ECU on the value of the heritage it deserves (see II.)

The family head

The family head is the person who leads the family. It is always activated (see IV.)

Each family has at most one heir. This heir is intended to replace the head of family when it dies.

On the death of the family head, the head of family status is transmitted to the heir. The assessment coefficient of household head by all members is then reset to "neutral."

The heir is defined as a family member who, on the death of the leader, will inherit the biggest title (and in case of a tie, the highest number of titles highest level and the largest total of titles). In case of equality of titles transmitted, or sheer lack of respect of the family head, then the status of heir is calculated as among the family members:

  • The older son, then the daughters of the former head of the house.
  • Otherwise, his descendant in the oldest Direct line (starting with recurrence by his eldest son, and ending with his youngest daughter)
  • Otherwise, the eldest of his brothers and then his sisters
  • Otherwise, the eldest of his cousins ​​(males, then females)
  • Otherwise, the oldest member of the family
  • Otherwise, there is no heir (and family will disappear with the death of its leader, cf. VI)

Notes :
IMPORTANT: It is, in the general case, the transmission of titles which involves the transmission of head of household status. It is very clear that the heir must be part of the family. Thus, if the household head is the Duke of Burgundy but, because of the rules of succession of this title, this title is destined to leave the family, then the heir will not be a Duke of Burgundy.

II. The transfer of assets

A. Direct transmission from the household head

The householder may transmit its own titles to whomever he wishes (in his family or outside the family), by treaty. If he enters a title or money to one of his children, this donation will be reinstated in the calculations related to inheritance.

The head of the family can not transmit, however, the titles of other characters, activated or not.

B. Vesting of securities, claims to title

Each title owned by a character follows a devolution rule that depends on the Kingdom where it belongs, and that will be specified in a specific document. These rules are used to determine an order of succession. The order of succession is known in advance. The first character is called the heir to the title (not to be confused with the heir to the head of household).

By default, in the absence of other documents, the rule applied is that of male primogeniture, women can inherit if there is no male direct heir.

The direct heir is the eldest son of the wearer of the title. If the eldest son is dead, then it is the direct heir of the dead son. Otherwise, you look the same way, successively, starting with the oldest, every other carrier's son as the same way. Otherwise, you look the same way each of the girls. In the absence of a direct heir, the heir is searched in the carrier siblings title (in the same way as above, and starting with males). If it still has not found an heir, the title is vested in the sovereign.

Example: A is Duke of Brittany. He has a brother and two son B C and D, which C is the eldest. C is dead, but he had time to have a daughter E. Who is the heir of A in your opinion?

Answer: The granddaughter E because the lineal succession wins on collateral branches. We must exhaust the descendants of the first son before moving to the second.

Each modification of a devolution rule creates a claim to the title. This claim is like a title that is transmitted with the old vesting rule. In the particular case where the owner of title and the possessor of the claim have always been one and the same person, then the claim is hidden (it is never displayed on the game interface). If there has already disjunction between the two owners, as soon as the same character has the pretension and the title, then the claim vanishes forever.

A claim to a title can be used to declare a war of vassalization on this title (it is possible to play multiple claims for the same war).

If the head of the house transmit via treaty (by way of donation of town title exclusively) a title that is in the family for over 10 years, it also creates a claim on the title. This claim is owned by the head of the household, but it is invisible and inactive (it can be relied on as casus belli) until it returns to another character by inheritance.

To be finished