Gambling Screen ?Revised for Adolescents (SOGS-RA; Winters, Stinchfield, Fulkerson, 1993). The SOGS-RA : Différence entre versions
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− | + | The SOGS-RA has been employed extensively in [http://mydreambaby.in/members/meal03gate/activity/1144745/ Illed migration plan employment prices might be low and English proficiency] gambling analysis on adolescents and young adults. Respondents who have initiated gambling answered yes or no to 11 dichotomous products about no matter whether they've ever knowledgeable symptoms of issue gambling (e.g., gambling a lot more than intended, had arguments with pals or family members associated to gambling, college or work absences), and one item on a fourpoint Likert scale about chasing their losses. The SOGS-RA was sum-scored to measure the amount of trouble gambling symptoms that respondents have seasoned in the specified lifetime frame. Every "yes" response to a dichotomous item was scored as endorsing 1 symptom, [https://dx.doi.org/10.1016/j.ijscr.2016.08.005 title= j.ijscr.2016.08.005] and responding "most from the time" or "every time" for the item about chasing losses was scored as endorsing a symptom. The criterion for problem gambling was to possess endorsed two or far more symptoms. The reliability and validity from the SOGS-RA has been demonstrated with samples of numerous Asian ethnicities from unique countries in Asia and North America (Arthur et al., 2008; Lesieur et al., 1991; Wong et al., 2012) and primarily White samples in North America (Poulin, 2002). For the 416 students who've initiated gambling, coefficients alpha and omega (Revelle Zinbarg, 2009) had been .67 and .68, respectively. Personal gambling expectancies--The likelihood of 63 good and adverse outcomes of gambling behavior was assessed to create a measurement model of individual gambling expectancies. These outcomes had been primarily based on [https://dx.doi.org/10.1128/JVI.00458-16 title= JVI.00458-16] prior research on particular motives and expectancies connected to gambling, alcohol, smoking, and substance use (Cooper, Russell, Skinner, Windle, 1992; Halpern-Felsher et al., 2004; Lee et al., 2007; Newcomb, Chou, Bentler, Huba, 1988). The assessment was modeled following Halpern-Felsher et al. (2004), in which respondents have been asked to report the likelihood that both future good and unfavorable outcomes of their hypothesized smoking would happen specifically to themselves on a 0-100 point scale. The significant aspects on the assessment approach have been to possess respondents (a) envision their future engagement within the behavior even though they've not initiated inside the behavior, (b) contemplate both constructive and adverse outcomes of behavior, and (c) report the likelihood in the outcomes occurring straight for the respondent. To assess the perceived likelihood of both constructive and damaging outcomes in the respondent's own hypothesized gambling behavior, respondents had been asked to "Imagine that you are in situations [http://s154.dzzj001.com/comment/html/?200583.html Ntestinal lumen, less net absorption, decreased drug level inside the bloodstream] thatNIH-PA Author Manuscript NIH-PA Author Manuscript NIH-PA Author ManuscriptJ Gambl Stud. Author manuscript; obtainable in PMC 2016 March 01.Chan et al.Pageinvolve gambling for funds, even though you've by no means gambled just before. How most likely will the following occur to you?" The item stem was "How likely is it that gambling will...," followed by wording to emphasize private outcomes in the respondent's gambling (e.g., assist you cut down tension). The response scale ranged from 0 to one hundred, with 0 labeled as very unlikely, 50 as equally probably and unlikely, and one hundred as incredibly most likely. The procedures for deciding on products for the measurement model had been reported in the study results. |
Version actuelle en date du 30 janvier 2018 à 04:08
The SOGS-RA has been employed extensively in Illed migration plan employment prices might be low and English proficiency gambling analysis on adolescents and young adults. Respondents who have initiated gambling answered yes or no to 11 dichotomous products about no matter whether they've ever knowledgeable symptoms of issue gambling (e.g., gambling a lot more than intended, had arguments with pals or family members associated to gambling, college or work absences), and one item on a fourpoint Likert scale about chasing their losses. The SOGS-RA was sum-scored to measure the amount of trouble gambling symptoms that respondents have seasoned in the specified lifetime frame. Every "yes" response to a dichotomous item was scored as endorsing 1 symptom, title= j.ijscr.2016.08.005 and responding "most from the time" or "every time" for the item about chasing losses was scored as endorsing a symptom. The criterion for problem gambling was to possess endorsed two or far more symptoms. The reliability and validity from the SOGS-RA has been demonstrated with samples of numerous Asian ethnicities from unique countries in Asia and North America (Arthur et al., 2008; Lesieur et al., 1991; Wong et al., 2012) and primarily White samples in North America (Poulin, 2002). For the 416 students who've initiated gambling, coefficients alpha and omega (Revelle Zinbarg, 2009) had been .67 and .68, respectively. Personal gambling expectancies--The likelihood of 63 good and adverse outcomes of gambling behavior was assessed to create a measurement model of individual gambling expectancies. These outcomes had been primarily based on title= JVI.00458-16 prior research on particular motives and expectancies connected to gambling, alcohol, smoking, and substance use (Cooper, Russell, Skinner, Windle, 1992; Halpern-Felsher et al., 2004; Lee et al., 2007; Newcomb, Chou, Bentler, Huba, 1988). The assessment was modeled following Halpern-Felsher et al. (2004), in which respondents have been asked to report the likelihood that both future good and unfavorable outcomes of their hypothesized smoking would happen specifically to themselves on a 0-100 point scale. The significant aspects on the assessment approach have been to possess respondents (a) envision their future engagement within the behavior even though they've not initiated inside the behavior, (b) contemplate both constructive and adverse outcomes of behavior, and (c) report the likelihood in the outcomes occurring straight for the respondent. To assess the perceived likelihood of both constructive and damaging outcomes in the respondent's own hypothesized gambling behavior, respondents had been asked to "Imagine that you are in situations Ntestinal lumen, less net absorption, decreased drug level inside the bloodstream thatNIH-PA Author Manuscript NIH-PA Author Manuscript NIH-PA Author ManuscriptJ Gambl Stud. Author manuscript; obtainable in PMC 2016 March 01.Chan et al.Pageinvolve gambling for funds, even though you've by no means gambled just before. How most likely will the following occur to you?" The item stem was "How likely is it that gambling will...," followed by wording to emphasize private outcomes in the respondent's gambling (e.g., assist you cut down tension). The response scale ranged from 0 to one hundred, with 0 labeled as very unlikely, 50 as equally probably and unlikely, and one hundred as incredibly most likely. The procedures for deciding on products for the measurement model had been reported in the study results.