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		<id>http://www.marchofhistory.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Emerod</id>
		<title>March of History - Contributions de l’utilisateur [fr]</title>
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		<updated>2026-09-25T12:13:46Z</updated>
		<subtitle>Contributions de l’utilisateur</subtitle>
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	<entry>
		<id>http://www.marchofhistory.com/wiki/index.php?title=Families&amp;diff=1915</id>
		<title>Families</title>
		<link rel="alternate" type="text/html" href="http://www.marchofhistory.com/wiki/index.php?title=Families&amp;diff=1915"/>
				<updated>2015-06-21T16:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;Emerod : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==I. The characters and families==&lt;br /&gt;
&lt;br /&gt;
===A. Family description===&lt;br /&gt;
&amp;lt;p&amp;gt;A family is a group of characters.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each character belongs to a single family.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A character can only change family of one of three ways:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;By marrying (see III, a woman who marries and leaves his family joined the family of her husband);&lt;br /&gt;
&amp;lt;li&amp;gt;On seeing her husband die (cf. III, If her husband dies, a woman returns to her family of origin);&lt;br /&gt;
&amp;lt;li&amp;gt;When the character, or one of its direct ancestors, creating a new family (see V.).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A family has a name, a shield, a description, a currency, a [[political control]] on some lordships and control of certain [[armies]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===B. Characters description===&lt;br /&gt;
&amp;lt;p&amp;gt;A character has internal features, relational characteristics and heritage.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The portfolio comprises:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;money;&lt;br /&gt;
&amp;lt;li&amp;gt;titles, prestigious or not;&lt;br /&gt;
&amp;lt;li&amp;gt;claims for titles.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;We assume that a character fits his lifestyle interests that give it its money (except spender and economical features that precisely reflect an imbalance).&lt;br /&gt;
&amp;lt;p&amp;gt;The characteristic of the head of the house, although he/she sends the manner of a [[title]], not a [[title]] proper.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each character has at most one personal characteristic:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wasteful : -5% gold each year&lt;br /&gt;
&amp;lt;li&amp;gt;Thrift : +5% gold each year&lt;br /&gt;
&amp;lt;li&amp;gt;Energetic: +1 PP if activated&lt;br /&gt;
&amp;lt;li&amp;gt;Martial: damage bonus for the army directed (10% to be confirmed)&lt;br /&gt;
&amp;lt;li&amp;gt;Prestigious: -3% gold each year, +5% prestige permanent&lt;br /&gt;
&amp;lt;li&amp;gt;Dumb: the character gives no PP&lt;br /&gt;
&amp;lt;li&amp;gt;Hot tempered: penalty of appreciation if head of household, greater sensitivity to their demands&lt;br /&gt;
&amp;lt;li&amp;gt;Popular: one heart in the cities he has the title of Lord and are controlled by the family&lt;br /&gt;
&amp;lt;li&amp;gt;Attractive: Attractive women will be easier to marry&lt;br /&gt;
&amp;lt;li&amp;gt;Laid&lt;br /&gt;
&amp;lt;li&amp;gt;Compliant: discretionary bonus if he is not head of household, less sensitivity to its claims&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For the moment, we do not wish to explain how these features appear and pass. The system will be more complex anyway eventually.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each character has a degree of appreciation of each family of the game (including his own), which ranges from the following values.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Furious (level 0)&lt;br /&gt;
&amp;lt;li&amp;gt;Unfavourable (level 1)&lt;br /&gt;
&amp;lt;li&amp;gt;Neutral (Level 2)&lt;br /&gt;
&amp;lt;li&amp;gt;Favourable (level 3)&lt;br /&gt;
&amp;lt;li&amp;gt;Very favorable (Level 4)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the context of the assessment of his own family, this degree reflects the appreciation of the family head.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A character may also possess a marker &amp;quot;Unfavourable&amp;quot; or &amp;quot;Furious&amp;quot; vis-à-vis a family. This disappointment can be due to a financial difference. A Unfavourable marker (Furious respectively) causes a -1 (-2, respectively) in the appreciation that this character houses to the target family in question, that is to say, if that assessment was Neutral it passes to Unfavourable ( Furious respectively). After 20 years on each anniversary of the laying of the marker, there is a 5% probability that this marker disappears (respectively be replaced by a Unfavourable marker). Each child of a parent with a marker Unfavourable which celebrates 15 years has a 50% probability to acquire the marker Unfavourable. Each child of a parent with the disappointment Furious and celebrates 15 years has a 25% probability of acquiring the Furious marker and a 50% probability of acquiring the marker Unfavourable.&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A character who is head of the family has never marker Furious or Unfavourable to his own family.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A character can finally have a marker 'Flattered' vis-à-vis a family. This marker is provided with an end date beyond which the effect dissipates.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each character has an expectation, calculated in ECU on the value of the heritage it deserves (see II.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The family head===&lt;br /&gt;
&amp;lt;p&amp;gt;The family head is the person who leads the family. It is always activated (see IV.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each family has at most one heir. This heir is intended to replace the head of family when it dies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;On the death of the family head, the head of family status is transmitted to the heir. The assessment coefficient of household head by all members is then reset to &amp;quot;neutral.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The heir is defined as a family member who, on the death of the leader, will inherit the biggest [[title]] (and in case of a tie, the highest number of titles highest level and the largest total of [[titles]]). In case of equality of titles transmitted, or sheer lack of respect of the family head, then the status of heir is calculated as among the family members:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The older son, then the daughters of the former head of the house.&lt;br /&gt;
&amp;lt;li&amp;gt;Otherwise, his descendant in the oldest Direct line (starting with recurrence by his eldest son, and ending with his youngest daughter)&lt;br /&gt;
&amp;lt;li&amp;gt;Otherwise, the eldest of his brothers and then his sisters&lt;br /&gt;
&amp;lt;li&amp;gt;Otherwise, the eldest of his cousins ​​(males, then females)&lt;br /&gt;
&amp;lt;li&amp;gt;Otherwise, the oldest member of the family&lt;br /&gt;
&amp;lt;li&amp;gt;Otherwise, there is no heir (and family will disappear with the death of its leader, cf. VI)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Notes :&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;IMPORTANT: It is, in the general case, the transmission of [[titles]] which involves the transmission of head of household status. It is very clear that the heir must be part of the family. Thus, if the household head is the Duke of Burgundy but, because of the rules of succession of this [[title]], this title is destined to leave the family, then the heir will not be a Duke of Burgundy.&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==II. The transfer of assets==&lt;br /&gt;
&lt;br /&gt;
===A. Direct transmission from the household head===&lt;br /&gt;
&amp;lt;p&amp;gt;The householder may transmit its own [[titles]] to whomever he wishes (in his family or outside the family), by treaty. If he enters a title or money to one of his children, this donation will be reinstated in the calculations related to inheritance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The head of the family can not transmit, however, the [[titles]] of other characters, activated or not.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===B. Vesting of securities, claims to title===&lt;br /&gt;
&amp;lt;p&amp;gt;Each title owned by a character follows a devolution rule that depends on the Kingdom where it belongs, and that will be specified in a specific document. These rules are used to determine an order of succession. The order of succession is known in advance. The first character is called the heir to the title (not to be confused with the heir to the head of household).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;By default, in the absence of other documents, the rule applied is that of male primogeniture, women can inherit if there is no male direct heir.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The direct heir is the eldest son of the wearer of the [[title]]. If the eldest son is dead, then it is the direct heir of the dead son. Otherwise, you look the same way, successively, starting with the oldest, every other carrier's son as the same way. Otherwise, you look the same way each of the girls. In the absence of a direct heir, the heir is searched in the carrier siblings [[title]] (in the same way as above, and starting with males). If it still has not found an heir, the title is vested in the sovereign.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Example: A is Duke of Brittany. He has a brother and two son B C and D, which C is the eldest. C is dead, but he had time to have a daughter E. Who is the heir of A in your opinion?&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Answer: The granddaughter E because the lineal succession wins on collateral branches. We must exhaust the descendants of the first son before moving to the second.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each modification of a devolution rule creates a claim to the [[title]]. This claim is like a title that is transmitted with the old vesting rule. In the particular case where the owner of title and the possessor of the claim have always been one and the same person, then the claim is hidden (it is never displayed on the game interface). If there has already disjunction between the two owners, as soon as the same character has the pretension and the [[title]], then the claim vanishes forever.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A claim to a title can be used to declare a war of vassalization on this title (it is possible to play multiple claims for the same war).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If the head of the house transmit via treaty (by way of donation of town title exclusively) a [[title]] that is in the family for over 10 years, it also creates a claim on the [[title]]. This claim is owned by the head of the household, but it is invisible and inactive (it can be relied on as casus belli) until it returns to another character by inheritance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To be finished&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emerod</name></author>	</entry>

	<entry>
		<id>http://www.marchofhistory.com/wiki/index.php?title=Families&amp;diff=1914</id>
		<title>Families</title>
		<link rel="alternate" type="text/html" href="http://www.marchofhistory.com/wiki/index.php?title=Families&amp;diff=1914"/>
				<updated>2015-06-21T09:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;Emerod : Page créée avec « ==I. The characters and families==  ===A. Family description=== &amp;lt;p&amp;gt;A family is a group of characters.&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;Each character belongs to a single family.&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;A character ... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==I. The characters and families==&lt;br /&gt;
&lt;br /&gt;
===A. Family description===&lt;br /&gt;
&amp;lt;p&amp;gt;A family is a group of characters.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each character belongs to a single family.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A character can only change family of one of three ways:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;By marrying (see III, a woman who marries and leaves his family joined the family of her husband);&lt;br /&gt;
&amp;lt;li&amp;gt;On seeing her husband die (cf. III, If her husband dies, a woman returns to her family of origin);&lt;br /&gt;
&amp;lt;li&amp;gt;When the character, or one of its direct ancestors, creating a new family (see V.).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A family has a name, a shield, a description, a currency, a [[political control]] on some lordships and control of certain [[armies]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===B. Characters description===&lt;br /&gt;
&amp;lt;p&amp;gt;A character has internal features, relational characteristics and heritage.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The portfolio comprises:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;money;&lt;br /&gt;
&amp;lt;li&amp;gt;titles, prestigious or not;&lt;br /&gt;
&amp;lt;li&amp;gt;claims for titles.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;We assume that a character fits his lifestyle interests that give it its money (except spender and economical features that precisely reflect an imbalance).&lt;br /&gt;
&amp;lt;p&amp;gt;The characteristic of the head of the house, although he/she sends the manner of a [[title]], not a [[title]] proper.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each character has at most one personal characteristic:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wasteful : -5% gold each year&lt;br /&gt;
&amp;lt;li&amp;gt;Thrift : +5% gold each year&lt;br /&gt;
&amp;lt;li&amp;gt;Energetic: +1 PP if activated&lt;br /&gt;
&amp;lt;li&amp;gt;Martial: damage bonus for the army directed (10% to be confirmed)&lt;br /&gt;
&amp;lt;li&amp;gt;Prestigious: -3% gold each year, +5% prestige permanent&lt;br /&gt;
&amp;lt;li&amp;gt;Dumb: the character gives no PP&lt;br /&gt;
&amp;lt;li&amp;gt;Hot tempered: penalty of appreciation if head of household, greater sensitivity to their demands&lt;br /&gt;
&amp;lt;li&amp;gt;Popular: one heart in the cities he has the title of Lord and are controlled by the family&lt;br /&gt;
&amp;lt;li&amp;gt;Attractive: Attractive women will be easier to marry&lt;br /&gt;
&amp;lt;li&amp;gt;Laid&lt;br /&gt;
&amp;lt;li&amp;gt;Compliant: discretionary bonus if he is not head of household, less sensitivity to its claims&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For the moment, we do not wish to explain how these features appear and pass. The system will be more complex anyway eventually.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each character has a degree of appreciation of each family of the game (including his own), which ranges from the following values.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Furious (level 0)&lt;br /&gt;
&amp;lt;li&amp;gt;Unfavourable (level 1)&lt;br /&gt;
&amp;lt;li&amp;gt;Neutral (Level 2)&lt;br /&gt;
&amp;lt;li&amp;gt;Favourable (level 3)&lt;br /&gt;
&amp;lt;li&amp;gt;Very favorable (Level 4)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In the context of the assessment of his own family, this degree reflects the appreciation of the family head.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A character may also possess a marker &amp;quot;Unfavourable&amp;quot; or &amp;quot;Furious&amp;quot; vis-à-vis a family. This disappointment can be due to a financial difference. A Unfavourable marker (Furious respectively) causes a -1 (-2, respectively) in the appreciation that this character houses to the target family in question, that is to say, if that assessment was Neutral it passes to Unfavourable ( Furious respectively). After 20 years on each anniversary of the laying of the marker, there is a 5% probability that this marker disappears (respectively be replaced by a Unfavourable marker). Each child of a parent with a marker Unfavourable which celebrates 15 years has a 50% probability to acquire the marker Unfavourable. Each child of a parent with the disappointment Furious and celebrates 15 years has a 25% probability of acquiring the Furious marker and a 50% probability of acquiring the marker Unfavourable.&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A character who is head of the family has never marker Furious or Unfavourable to his own family.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A character can finally have a marker 'Flattered' vis-à-vis a family. This marker is provided with an end date beyond which the effect dissipates.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each character has an expectation, calculated in ECU on the value of the heritage it deserves (see II.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The family head===&lt;br /&gt;
&amp;lt;p&amp;gt;The family head is the person who leads the family. It is always activated (see IV.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each family has at most one heir. This heir is intended to replace the head of family when it dies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;On the death of the family head, the head of family status is transmitted to the heir. The assessment coefficient of household head by all members is then reset to &amp;quot;neutral.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The heir is defined as a family member who, on the death of the leader, will inherit the biggest [[title]] (and in case of a tie, the highest number of titles highest level and the largest total of [[titles]]). In case of equality of titles transmitted, or sheer lack of respect of the family head, then the status of heir is calculated as among the family members:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The older son, then the daughters of the former head of the house.&lt;br /&gt;
&amp;lt;li&amp;gt;Otherwise, his descendant in the oldest Direct line (starting with recurrence by his eldest son, and ending with his youngest daughter)&lt;br /&gt;
&amp;lt;li&amp;gt;Otherwise, the eldest of his brothers and then his sisters&lt;br /&gt;
&amp;lt;li&amp;gt;Otherwise, the eldest of his cousins ​​(males, then females)&lt;br /&gt;
&amp;lt;li&amp;gt;Otherwise, the oldest member of the family&lt;br /&gt;
&amp;lt;li&amp;gt;Otherwise, there is no heir (and family will disappear with the death of its leader, cf. VI)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Notes :&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;IMPORTANT: It is, in the general case, the transmission of [[titles]] which involves the transmission of head of household status. It is very clear that the heir must be part of the family. Thus, if the household head is the Duke of Burgundy but, because of the rules of succession of this [[title]], this title is destined to leave the family, then the heir will not be a Duke of Burgundy.&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;To be finished&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emerod</name></author>	</entry>

	<entry>
		<id>http://www.marchofhistory.com/wiki/index.php?title=Treaties&amp;diff=1912</id>
		<title>Treaties</title>
		<link rel="alternate" type="text/html" href="http://www.marchofhistory.com/wiki/index.php?title=Treaties&amp;diff=1912"/>
				<updated>2015-06-21T08:30:39Z</updated>
		
		<summary type="html">&lt;p&gt;Emerod : /* Particular treaties ending a war */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
&amp;lt;p&amp;gt;A treaty is an agreement between two [[families]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A treaty may contain multiple clauses (or items) that can change the state of the game, whose possessions of families and diplomatic relations.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type of clauses ==&lt;br /&gt;
&amp;lt;p&amp;gt;Any clauses produce their possible effect only if the treaty containing them is accepted by both parties.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause TEXT===&lt;br /&gt;
&amp;lt;p&amp;gt;A clause text is not binding in the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;It consists of a text that can describe explanations, promises or general ideas.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause PEACE===&lt;br /&gt;
&amp;lt;p&amp;gt;A peace clause causes the termination of the state of war between two families, if the state of war existed. The end of the state of war is accompanied by the return by both parties of all the cities controlled militarily but not de jure.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Moreover, this clause makes it impossible any act of war for 3 years.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Exception: it is possible to declare a felony war even after a peace treaty.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause MARRIAGE===&lt;br /&gt;
&amp;lt;p&amp;gt;A wedding clause causes the marriage of two characters each belonging to one of the two families involved in the contract. To be valid, a marriage clause must involve two persons of different sex with more than 15 years old and unmarried.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A marriage treaty has value of alliance if and only if both spouses are family heads or one of their direct ascendants or descendants.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;NOTE: The interface of the treaties does not make matrilineal marriage. To make a matrilineal marriage, it is necessary:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;to use the &amp;quot;family&amp;quot; menu, going in the other family, the character you want to marry,&lt;br /&gt;
&amp;lt;li&amp;gt;and click on the top right of the portrait of this character, to open the dropdown menu and select &amp;quot;marry&amp;quot;&lt;br /&gt;
&amp;lt;li&amp;gt;select the character in your family that you want to get married&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The matrilineal marriage will be the first clause of a treaty. You can add other clauses freely after.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Consequence: You can not put two matrilineal marriages in the same treaty.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[CODED YET]] It is not possible to marry a family at war (except to add a clause in the peace treaty itself).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause VASSALIZATION===&lt;br /&gt;
&amp;lt;p&amp;gt;This clause creates a link between two titles owned by the two families. If the realization of this clause causes the destruction of a vassalage involving a third overlord, then it may terminate with the former vassal as a felon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A vassalisation clause can specify the amount of a pension that will be paid annually (1 January) by the lord to his vassal, and the size of the host service due from the vassal to his overlord (the number of soldiers the vassal undertakes to intervene in case of war against his overlord involving a third party). You can specify whether this host service is due only if the lord is attacked by a third party, or if the agreement also covers cases where the assailant is the overlord itself.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause BREAKING OF A FEUDAL BOND===&lt;br /&gt;
&amp;lt;p&amp;gt;This clause causes the destruction of a vassal relationship between two titles held by each party, if the feudal bond is broken without the overlord signing this clause, the former vassal can be accused of felony.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause CASH DONATION===&lt;br /&gt;
&amp;lt;p&amp;gt;This clause causes the transfer of a sum of money from one party to another.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause HANDOVER OF A SEIGNORY===&lt;br /&gt;
&amp;lt;p&amp;gt;This clause causes the transfer of control of a part of a province to the other. Specifically, title (de jure) if possessed, de facto military control and half of political influence are transmitted. The other half of political control remains the donor.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A &amp;quot;handover of a Seignory&amp;quot; clause is possible only if the transferee has, besides the de facto control, the title of the province or if that title belongs to no one (neutral city).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause RIGHT OF PASSAGE===&lt;br /&gt;
&amp;lt;p&amp;gt;This clause allows one of the two contracting parties to give the other party a right of passage of armies on his land.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause CREATION OF A PRESTIGIOUS TITLE===&lt;br /&gt;
&amp;lt;p&amp;gt;No info.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause PRESTIGIOUS TITLE TRANSFER===&lt;br /&gt;
&amp;lt;p&amp;gt;No info.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Particular treaties ending a war ==&lt;br /&gt;
&amp;lt;p&amp;gt;At the outbreak of war , the aggressor [[CODED NOT YET]] attacks defining war goals. These war aims entail the automatic creation of two peace treaties addressing the objectives of the two belligerents. So it is always possible to end a war, the conditions initially set by the opponent (it includes a small financial penalty, to repay for the uproar created).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Alliances between families&amp;lt;/h3&amp;gt;&lt;br /&gt;
Two families can ally by three different means: &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;marriage &lt;br /&gt;
&amp;lt;li&amp;gt;the vassal relationship &lt;br /&gt;
&amp;lt;li&amp;gt;the war&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To form an alliance by marriage, the spouses must be close relatives of the household head, ie brothers, sisters or children. But this alliance is extinguished with the death of one of the two signatories parents.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The vassal relationship is eternal as long as a treaty between the overlord/vassal title exists (see explanations on [[titles]]).&lt;br /&gt;
&amp;lt;p&amp;gt;When a family declares war to another, it can call its allies (lords, vassals, matrimonial allies), which themselves may call their own allies. Belligerent in the same camp become allies until the conflict ends.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emerod</name></author>	</entry>

	<entry>
		<id>http://www.marchofhistory.com/wiki/index.php?title=Treaties&amp;diff=1911</id>
		<title>Treaties</title>
		<link rel="alternate" type="text/html" href="http://www.marchofhistory.com/wiki/index.php?title=Treaties&amp;diff=1911"/>
				<updated>2015-06-21T08:29:42Z</updated>
		
		<summary type="html">&lt;p&gt;Emerod : Page créée avec «  == Definition == &amp;lt;p&amp;gt;A treaty is an agreement between two families.&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;A treaty may contain multiple clauses (or items) that can change the state of the game, whos... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
&amp;lt;p&amp;gt;A treaty is an agreement between two [[families]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A treaty may contain multiple clauses (or items) that can change the state of the game, whose possessions of families and diplomatic relations.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type of clauses ==&lt;br /&gt;
&amp;lt;p&amp;gt;Any clauses produce their possible effect only if the treaty containing them is accepted by both parties.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause TEXT===&lt;br /&gt;
&amp;lt;p&amp;gt;A clause text is not binding in the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;It consists of a text that can describe explanations, promises or general ideas.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause PEACE===&lt;br /&gt;
&amp;lt;p&amp;gt;A peace clause causes the termination of the state of war between two families, if the state of war existed. The end of the state of war is accompanied by the return by both parties of all the cities controlled militarily but not de jure.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Moreover, this clause makes it impossible any act of war for 3 years.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Exception: it is possible to declare a felony war even after a peace treaty.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause MARRIAGE===&lt;br /&gt;
&amp;lt;p&amp;gt;A wedding clause causes the marriage of two characters each belonging to one of the two families involved in the contract. To be valid, a marriage clause must involve two persons of different sex with more than 15 years old and unmarried.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A marriage treaty has value of alliance if and only if both spouses are family heads or one of their direct ascendants or descendants.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;NOTE: The interface of the treaties does not make matrilineal marriage. To make a matrilineal marriage, it is necessary:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;to use the &amp;quot;family&amp;quot; menu, going in the other family, the character you want to marry,&lt;br /&gt;
&amp;lt;li&amp;gt;and click on the top right of the portrait of this character, to open the dropdown menu and select &amp;quot;marry&amp;quot;&lt;br /&gt;
&amp;lt;li&amp;gt;select the character in your family that you want to get married&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The matrilineal marriage will be the first clause of a treaty. You can add other clauses freely after.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Consequence: You can not put two matrilineal marriages in the same treaty.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[CODED YET]] It is not possible to marry a family at war (except to add a clause in the peace treaty itself).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause VASSALIZATION===&lt;br /&gt;
&amp;lt;p&amp;gt;This clause creates a link between two titles owned by the two families. If the realization of this clause causes the destruction of a vassalage involving a third overlord, then it may terminate with the former vassal as a felon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A vassalisation clause can specify the amount of a pension that will be paid annually (1 January) by the lord to his vassal, and the size of the host service due from the vassal to his overlord (the number of soldiers the vassal undertakes to intervene in case of war against his overlord involving a third party). You can specify whether this host service is due only if the lord is attacked by a third party, or if the agreement also covers cases where the assailant is the overlord itself.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause BREAKING OF A FEUDAL BOND===&lt;br /&gt;
&amp;lt;p&amp;gt;This clause causes the destruction of a vassal relationship between two titles held by each party, if the feudal bond is broken without the overlord signing this clause, the former vassal can be accused of felony.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause CASH DONATION===&lt;br /&gt;
&amp;lt;p&amp;gt;This clause causes the transfer of a sum of money from one party to another.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause HANDOVER OF A SEIGNORY===&lt;br /&gt;
&amp;lt;p&amp;gt;This clause causes the transfer of control of a part of a province to the other. Specifically, title (de jure) if possessed, de facto military control and half of political influence are transmitted. The other half of political control remains the donor.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A &amp;quot;handover of a Seignory&amp;quot; clause is possible only if the transferee has, besides the de facto control, the title of the province or if that title belongs to no one (neutral city).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause RIGHT OF PASSAGE===&lt;br /&gt;
&amp;lt;p&amp;gt;This clause allows one of the two contracting parties to give the other party a right of passage of armies on his land.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause CREATION OF A PRESTIGIOUS TITLE===&lt;br /&gt;
&amp;lt;p&amp;gt;No info.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clause PRESTIGIOUS TITLE TRANSFER===&lt;br /&gt;
&amp;lt;p&amp;gt;No info.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Particular treaties ending a war ==&lt;br /&gt;
&amp;lt;p&amp;gt;At the outbreak of war , the aggressor [[CODED NOT YET]] attacks, then define war goals. These war aims entail the automatic creation of two peace treaties addressing the objectives of the two belligerents. So it is always possible to end a war, the conditions initially set by the opponent (it includes a small financial penalty, to repay for the uproar created).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Alliances between families&amp;lt;/h3&amp;gt;&lt;br /&gt;
Two families can ally by three different means: &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;marriage &lt;br /&gt;
&amp;lt;li&amp;gt;the vassal relationship &lt;br /&gt;
&amp;lt;li&amp;gt;the war&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To form an alliance by marriage, the spouses must be close relatives of the household head, ie brothers, sisters or children. But this alliance is extinguished with the death of one of the two signatories parents.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The vassal relationship is eternal as long as a treaty between the overlord/vassal title exists (see explanations on [[titles]]).&lt;br /&gt;
&amp;lt;p&amp;gt;When a family declares war to another, it can call its allies (lords, vassals, matrimonial allies), which themselves may call their own allies. Belligerent in the same camp become allies until the conflict ends.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emerod</name></author>	</entry>

	<entry>
		<id>http://www.marchofhistory.com/wiki/index.php?title=Ramparts_with_Flanking_Towers&amp;diff=1910</id>
		<title>Ramparts with Flanking Towers</title>
		<link rel="alternate" type="text/html" href="http://www.marchofhistory.com/wiki/index.php?title=Ramparts_with_Flanking_Towers&amp;diff=1910"/>
				<updated>2015-06-21T07:28:23Z</updated>
		
		<summary type="html">&lt;p&gt;Emerod : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Ramparts with Flanking Towers counts as a [[Buildings|building]].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
This building is an improvement of the [[Ramparts|Ramparts]]. It therefore requires the latter to be built.&lt;br /&gt;
&lt;br /&gt;
The creation of the Ramparts with Flanking Towers is only possible if the technology [[Fortifications (english)|Fortifications]] has been enabled in the province.&lt;br /&gt;
&lt;br /&gt;
== Costs ==&lt;br /&gt;
This building requires 70000 man-days&lt;br /&gt;
&lt;br /&gt;
The construction of the building requires 2 [[Political points|political points]], 8,000 gold, 60 wood and 100 stones.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
With the Ramparts with Flanking Towers present, the attackers must have more regiments to conquer a city: 700 attackers for cities with fences, compared to 350 attackers for cities without.&lt;br /&gt;
&lt;br /&gt;
The presence of Ramparts with Flanking Towers allows to get four (4) allied regiments in the city instead of two (2).&lt;br /&gt;
&lt;br /&gt;
The ramparts lift the default garrison of the city to 200 men (instead of 100 previously). &lt;br /&gt;
&lt;br /&gt;
See [[Sieges|Sieges]] and [[Defending A City|Defending a City]] for more information on attacking and defending cities.&lt;br /&gt;
&lt;br /&gt;
[[fr:Remparts avec tours de flanquement]]&lt;br /&gt;
[[Catégorie:Buildings]]&lt;br /&gt;
[[Catégorie:Military]]&lt;/div&gt;</summary>
		<author><name>Emerod</name></author>	</entry>

	</feed>