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		<id>http://www.marchofhistory.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bagheera</id>
		<title>March of History - Contributions de l’utilisateur [fr]</title>
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		<updated>2026-11-08T21:30:11Z</updated>
		<subtitle>Contributions de l’utilisateur</subtitle>
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	<entry>
		<id>http://www.marchofhistory.com/wiki/index.php?title=List_of_actions_considered_abusive&amp;diff=1916</id>
		<title>List of actions considered abusive</title>
		<link rel="alternate" type="text/html" href="http://www.marchofhistory.com/wiki/index.php?title=List_of_actions_considered_abusive&amp;diff=1916"/>
				<updated>2015-06-23T10:02:39Z</updated>
		
		<summary type="html">&lt;p&gt;Bagheera : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the list of actions which often happen in March Of History and are considered abusive (and can be punished by the referees and admins)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1. Come back in a game of March Of History after having left it ==&lt;br /&gt;
&lt;br /&gt;
Breaking this rule will cause the player to get permanently banned from the corresponding game. It is also forbidden to create a new account to try and come back in a game that one has left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Why this rule?'''&lt;br /&gt;
&lt;br /&gt;
We have witnessed the following practices which do not respect the spirit of fair-play:&lt;br /&gt;
* At the beginning of a game, one would play with family A, offer a treaty of vassalization and more to B so that it is very advantageous for B. One would then leave the game and choose B, accepting the treaty and thus having an unfair advantage.&lt;br /&gt;
* During the course of a game, one would use the fact that another player has quit/been banned to one's advantage to get the family of the player who has left if it was better&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. Give one or several town(s) and/or all or part of your fortune before leaving the game. ==&lt;br /&gt;
&lt;br /&gt;
The player who gets such a gift can get punished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Why this rule?'''&lt;br /&gt;
&lt;br /&gt;
This tactic has been used several times to favor a side during a war, or at the beginning of a game to help a player build a large territory very quickly and recruit a lot of mercenaries to wipe out his neighbours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3. During a war, it is forbidden to: ==&lt;br /&gt;
&lt;br /&gt;
* give a city whose title is one of the goal of the war&lt;br /&gt;
* give a prestigious title which is the object of a war&lt;br /&gt;
* give a city to block troop movements of another player to prevent/break a siege&lt;br /&gt;
* declare war to surrender immediately and force peace to temporarily avoid an opponent&lt;br /&gt;
* aim each opponent in a separate war, preventing them to group together; prevent an ally or allies to join a war by declaring war to them.&lt;br /&gt;
* Place an army or armies not taking part in a war in or outside of a town or on a maritime path or any other place to block troops taking part in the aforementioned war&lt;br /&gt;
* Intentionally use any method to prevent a clause from taking effect (for instance: bankruptcy so that one can't pay a tribute, keeping towns which should be given back and so on...)&lt;br /&gt;
&lt;br /&gt;
== 4 It is forbidden to give a city or title to get rid of the vassalage link and thus be able to attack the former vassal/liege. ==&lt;br /&gt;
&lt;br /&gt;
'''Why this rule?'''&lt;br /&gt;
&lt;br /&gt;
The transfer of cities has been designed as a bargaining chip. Using this possibility to declare war on a non-felon vassal or suzerain is abusing this design.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Why these rules?'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the spirit of fair-play. Blocking an opponent or isolating from others is of course most of the times a viable tactic. However, the methods listed above are used to circumvent the will of the admins to have grouped war, to respect the way sieges works as well as right of passage when a war starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
N.B. This list is a compilation of the actions which are most often witnessed and will get additions if need be. However, keep in mind that an attitude disrespecting fair-play, or any abusive behaviour, will be punished by the referee, even if it is not listed here. Do not forget either that it is up to you to correct an unintentional abusive situation that you caused and that a punishment can and will be applied if you refuse to do so.&lt;/div&gt;</summary>
		<author><name>Bagheera</name></author>	</entry>

	<entry>
		<id>http://www.marchofhistory.com/wiki/index.php?title=PopulationGrowthEN&amp;diff=1703</id>
		<title>PopulationGrowthEN</title>
		<link rel="alternate" type="text/html" href="http://www.marchofhistory.com/wiki/index.php?title=PopulationGrowthEN&amp;diff=1703"/>
				<updated>2015-05-29T09:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;Bagheera : Page créée avec « = Population growth = Several technologies and buildings can increase the population of a province:  * Plow horse: + 0.... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Population growth =&lt;br /&gt;
Several [[TechnologiesEN|technologies]] and [[BuildingsEN|buildings]] can increase the population of a [[SeignoriesEN|province]]:&lt;br /&gt;
&lt;br /&gt;
* Plow horse: + 0.15%&lt;br /&gt;
* Plough with asymetric share: + 0.15%&lt;br /&gt;
* Rotherham plough: + 0.15%&lt;br /&gt;
* Granary: per distribution of food : + 0.2% (at most 3 times a day) &lt;br /&gt;
&lt;br /&gt;
The population growth is limited according to the following thresholds:&lt;br /&gt;
* 7000 inhabitants: the growth rate is halved.&lt;br /&gt;
* 9000 inhabitants: the growth rate is reduced by 90%.&lt;br /&gt;
&lt;br /&gt;
These thresholds can be raised to 9000 or 15000 inhabitants with the following technologies:&lt;br /&gt;
* Agricultural education&lt;br /&gt;
* New manorial infrastructure&lt;/div&gt;</summary>
		<author><name>Bagheera</name></author>	</entry>

	<entry>
		<id>http://www.marchofhistory.com/wiki/index.php?title=SeignoriesEN&amp;diff=1702</id>
		<title>SeignoriesEN</title>
		<link rel="alternate" type="text/html" href="http://www.marchofhistory.com/wiki/index.php?title=SeignoriesEN&amp;diff=1702"/>
				<updated>2015-05-29T09:12:17Z</updated>
		
		<summary type="html">&lt;p&gt;Bagheera : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The provinces are one of the foundations of the game. They are the basis for the production of wealth and [[ArmiesEN|armies]]. A province is a territory with defined boundaries in which the inhabitants live. It has a capital with which it is often confused.&lt;br /&gt;
&lt;br /&gt;
== Characteristics of a province ==&lt;br /&gt;
&lt;br /&gt;
A province is characterized by its name, its geographic scope and a number of internal features such as:&lt;br /&gt;
*  A number of inhabitants and a rate of [[PopulationGrowthEN|population growth]]&lt;br /&gt;
* A moral represented by a number of hearts ranging from 0 to 5.&lt;br /&gt;
*  A rate of economic growth.&lt;br /&gt;
* Un taux de contrôle politique qui peut être partagé entre plusieurs familles&lt;br /&gt;
* An amount of political control that can be shared among several families &lt;br /&gt;
* A stock of raw materials and manufactured goods. &lt;br /&gt;
&lt;br /&gt;
== The inhabitants ==&lt;br /&gt;
In ''March of History'', the population works on its own and supports itself without the need to tell them (except big problems). It is never idle as the residents farm the land, carry out manufactured goods, trade and pay taxes on their own. Possession of a province allows to generate revenue based on the number of inhabitants and the efficiency of the economy (see below).&lt;br /&gt;
&lt;br /&gt;
But on top of that, it is possible to directly assign 10% of the population to certain tasks. This assignment is indicated by the [[BuildingsEN|buildings]] tab of the screen in each province. It is possible to assign villagers to build new buildings, work on the fields, in the forges, and elsewhere. The wages of the villagers is directly managed in these buildings without the player having to directly manage this aspect: the payment of artisans thus is included in the price of a building, the peasants are being paid in kind.&lt;br /&gt;
&lt;br /&gt;
Another possibility is to recruit the villagers as military units. Demographics, recruitment organisation and social resistance determine the maximum number of mobilisable soldiers in [[ArmiesEN|armies]].&lt;br /&gt;
&lt;br /&gt;
== The economy and taxes ==&lt;br /&gt;
&lt;br /&gt;
The economic activity rate reflects the effectiveness of the economy of the province: the degree of productivity, the presence of sufficient stocks, the quality of the infrastructure, etc.&lt;br /&gt;
&lt;br /&gt;
The number of inhabitants multiplied by the rate of economic activity gives the base tax. This indicator is important because it gives the maximum income that can be drawn from one province.&lt;br /&gt;
&lt;br /&gt;
Base Tax = Population x Economic Activity&lt;br /&gt;
&lt;br /&gt;
The annual amount of income received by each family having some political control in the province is as follows:&lt;br /&gt;
&lt;br /&gt;
Tax = Base Tax = x Political Control&lt;br /&gt;
&lt;br /&gt;
The person who has the province ''de facto'' may also increase or decrease the tax for a year, which will lower or raise the morale respectively. &lt;br /&gt;
&lt;br /&gt;
== The possession of a province and political control ==&lt;br /&gt;
&lt;br /&gt;
=== ''de jure'' and ''de facto'' possession ===&lt;br /&gt;
&lt;br /&gt;
There are two ways of owning a province. The first is to possess the corresponding title to own the province ''de jure'', that is to say, &amp;quot;by right&amp;quot;. The second way is through military control by capturing the province after a [[BattlesEN|battle]] or a [[SiegesEN|siege]]: this leads to a ''de facto'' possession, i.e. &amp;quot;factual&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The person who controls the province ''de facto'' can control the population and construct buildings or recruit military units. But legally, the owner of the province is one who has the title.&lt;br /&gt;
&lt;br /&gt;
When one has a province ''de facto'', there are two possibility to get it ''de jure'':&lt;br /&gt;
&lt;br /&gt;
* To sign a treaty with the legitimate owner by which he transfers the title.&lt;br /&gt;
* To usurp the title by raising the political control to more than 80% in the province. &lt;br /&gt;
&lt;br /&gt;
=== Political control ===&lt;br /&gt;
&lt;br /&gt;
The political control that a family exercises over a province reflects the influence of the family on the social and political frameworks and the production of wealth. To fully control a province and receive the maximum income, it is not enough to just bring an army to the capital, or even to have the title, but to be closely related to its economic and political life.&lt;br /&gt;
&lt;br /&gt;
Several families can simultaneously exercise some political control over a province, indicated by a percentage.&lt;br /&gt;
&lt;br /&gt;
Increasing the percentage of political control can be done by:&lt;br /&gt;
&lt;br /&gt;
* Owning the ''de facto'' control of the province, and spending a [[PoliticalPointEN|Political Point]] (once a year at most). Political control then increases by 10%, at the cost of that of other families.&lt;br /&gt;
* [[NOT CODED YET]] Having an army of at least 100 soldiers residing inside the province and spend a [[PoliticalPointEN|Political Point]] (once a year at most). Political control then increases by 10%, at the cost of that of other families.&lt;br /&gt;
* Owning the ''de facto'' control of the province. In this case, the political control naturally increases by 1% per year (until it reaches 80%), at the cost of that of other families.&lt;br /&gt;
&lt;br /&gt;
If the person who has ''de facto'' control of a province gets 80% of the political control, then it also acquires the corresponding title. In this case, the character who was stripped of his title acquires a claim on the title.&lt;br /&gt;
&lt;br /&gt;
== The buildings ==&lt;br /&gt;
&lt;br /&gt;
See [[BuildingsEN|Buildings]]&lt;br /&gt;
&lt;br /&gt;
== The technologies ==&lt;br /&gt;
&lt;br /&gt;
See [[TechnologiesEN|Technologies]]&lt;/div&gt;</summary>
		<author><name>Bagheera</name></author>	</entry>

	<entry>
		<id>http://www.marchofhistory.com/wiki/index.php?title=SeignoriesEN&amp;diff=1701</id>
		<title>SeignoriesEN</title>
		<link rel="alternate" type="text/html" href="http://www.marchofhistory.com/wiki/index.php?title=SeignoriesEN&amp;diff=1701"/>
				<updated>2015-05-29T09:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;Bagheera : Page créée avec « The provinces are one of the foundations of the game. They are the basis for the production of wealth and Armies. A province is a territory with defined boundaries in ... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The provinces are one of the foundations of the game. They are the basis for the production of wealth and [[Armies]]. A province is a territory with defined boundaries in which the inhabitants live. It has a capital with which it is often confused.&lt;br /&gt;
&lt;br /&gt;
== Characteristics of a province ==&lt;br /&gt;
&lt;br /&gt;
A province is characterized by its name, its geographic scope and a number of internal features such as:&lt;br /&gt;
*  A number of inhabitants and a rate of [[Population growth]]&lt;br /&gt;
* A moral represented by a number of hearts ranging from 0 to 5.&lt;br /&gt;
*  A rate of economic growth.&lt;br /&gt;
* Un taux de contrôle politique qui peut être partagé entre plusieurs familles&lt;br /&gt;
* An amount of political control that can be shared among several families &lt;br /&gt;
* A stock of raw materials and manufactured goods. &lt;br /&gt;
&lt;br /&gt;
== The inhabitants ==&lt;br /&gt;
In ''March of History'', the population works on its own and supports itself without the need to tell them (except big problems). It is never idle as the residents farm the land, carry out manufactured goods, trade and pay taxes on their own. Possession of a province allows to generate revenue based on the number of inhabitants and the efficiency of the economy (see below).&lt;br /&gt;
&lt;br /&gt;
But on top of that, it is possible to directly assign 10% of the population to certain tasks. This assignment is indicated by the tab [[Buildings]] of the screen in each province. We can thus assign villagers to build new buildings, work on the fields, in the forges, and elsewhere. The wages of the villagers is directly managed in these buildings without the player having to directly manage this aspect: the payment of artisans thus is included in the price of a building, the peasants are being paid in kind.&lt;br /&gt;
&lt;br /&gt;
Another way is to assign the villagers is to recruit them as military units. Demographics, recruitment organisation and social resistance determine the maximum number of mobilisable soldiers in [[Armies]]. &lt;br /&gt;
&lt;br /&gt;
== The economy and taxes ==&lt;br /&gt;
&lt;br /&gt;
The economic activity rate reflects the effectiveness of the economy of the province: the degree of productivity, the presence of sufficient stocks, the quality of the infrastructure, etc.&lt;br /&gt;
&lt;br /&gt;
The number of inhabitants multiplied by the rate of economic activity gives the base tax. This indicator is important because it gives the maximum income that can be drawn from one province.&lt;br /&gt;
&lt;br /&gt;
Base Tax = Population x Economic Activity&lt;br /&gt;
&lt;br /&gt;
The annual amount of income received by each family having some political control in the province is as follows:&lt;br /&gt;
&lt;br /&gt;
Tax = Base Tax = x Political Control&lt;br /&gt;
&lt;br /&gt;
The person who has the province ''de facto'' may also increase or decrease the tax for a year, which will lower or raise the morale respectively. &lt;br /&gt;
&lt;br /&gt;
== The possession of a province and political control ==&lt;br /&gt;
&lt;br /&gt;
=== ''de jure'' and ''de facto'' possession ===&lt;br /&gt;
&lt;br /&gt;
There are two ways of owning a province. The first is to possess the corresponding title to own the province ''de jure'', that is to say, &amp;quot;by right&amp;quot;. The second way is through military control by capturing the province after a [[Battles|battle]] or a [[Sieges|siege]]: this leads to a ''de facto'' possession, i.e. &amp;quot;factual&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The person who controls the province ''de facto'' can control the population and construct buildings or recruit military units. But legally, the owner of the province is one who has the title.&lt;br /&gt;
&lt;br /&gt;
When one has a province ''de facto'', there are two possibility to get it ''de jure'':&lt;br /&gt;
&lt;br /&gt;
* To sign a treaty with the legitimate owner by which he transfers the title.&lt;br /&gt;
* To usurp the title by raising the political control to more than 80% in the province. &lt;br /&gt;
&lt;br /&gt;
=== Political control ===&lt;br /&gt;
&lt;br /&gt;
The political control that a family exercises over a province reflects the influence of the family on the social and political frameworks and the production of wealth. To fully control a province and receive the maximum income, it is not enough to just bring an army to the capital, or even to have the title, but to be closely related to its economic and political life.&lt;br /&gt;
&lt;br /&gt;
Several families can simultaneously exercise some political control over a province, indicated by a percentage.&lt;br /&gt;
&lt;br /&gt;
Increasing the percentage of political control can be done by:&lt;br /&gt;
&lt;br /&gt;
* Owning the ''de facto'' control of the province, and spending a [[Political Point]] (once a year at most). Political control then increases by 10%, at the cost of that of other families.&lt;br /&gt;
* [[NOT CODED YET]] Having an army of at least 100 soldiers residing inside the province and spend a [[Political Point]] (once a year at most). Political control then increases by 10%, at the cost of that of other families.&lt;br /&gt;
* Owning the ''de facto'' control of the province. In this case, the political control naturally increases by 1% per year (until it reaches 80%), at the cost of that of other families.&lt;br /&gt;
&lt;br /&gt;
If the person who has ''de facto'' control of a province gets 80% of the political control, then it also acquires the corresponding title. In this case, the character who was stripped of his title acquires a claim on the title.&lt;br /&gt;
&lt;br /&gt;
== The buildings ==&lt;br /&gt;
&lt;br /&gt;
See [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
== The technologies ==&lt;br /&gt;
&lt;br /&gt;
See [[Technologies]]&lt;/div&gt;</summary>
		<author><name>Bagheera</name></author>	</entry>

	</feed>