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Say No to Tax - Toll coûte pas meilleure idée.


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#1 Izzie

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Posted 06 May 2015 - 09:30 PM

I tried to send a resource to someone in England, but the cost at even 1 pound was completely prohibitive. The taxes added are hundreds of pounds! Sometimes thousands.
 
The costs as far as toll taxes are already ridiculous!
 
TOLLS:
(Increases the tolls by 5 points for the merchandises passing through your seignory.) So, what are they normally? Is there a tax before you upgrade in the Motte? Besides the slight income, what is the benefit? 
 
LET'S BOYCOTT TAXES
If you are a team player, you'll agree that not having these taxes would benefit those of us who are the most active players.  I would like to propose an alliance in the Locke server, and a cry to admin to change the amount of these costs, at the very least. We have hundreds of provinces between me and a friend of mine. So, the taxes pretty much exclude the option of trade in many places.
 
TRADE OPTION?
Another coding option to help this issue would be the possibility of a TRADE option in the market. In other words, I send 40 wood to you, and you will send back 20 stone. This would not include any money changing hands, but would exclude the tax costs. This would increase our ability to trade, specially with our own allies.
 
LET'S USE AN EXAMPLE
I would like to send food to an ally near my army. I'm not going to ask to be reimbursed. It's free! It's important for my armies to be fed.
 
Let's say I have an army in Copenhagen. In order to help my ally cover the food costs I send 150 food to Slagelse for the army. They receive this in exchange for 1 wood.  Right now, this is not possible without serious tax costs and Slagelse is only about 7 provinces away! Come on.  REALISTICALLY a Lord/Count would dispatch a wagon specifically to cover the needs of their army.
 
So, let's hear your ideas.
 
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Je essayé d'envoyer une ressource à quelqu'un en Angleterre, mais le coût à même £ 1 étais complètement prohibitif. Les taxes ajoutées ya des centaines de livres! Parfois des milliers.
 
Les coûts autant que les taxes de péage sont déjà ridicule!
 
PÉAGE:
(Augmente les péages de 5 points pour les marchandises transitant par votre seigneurie.) Alors, quelles sont-elles normalement? Y at-il une taxe avant la mise à niveau dans la Motte? Outre le faible revenu, quel est l'avantage?
 
Disons IMPÔTS BOYCOTT
Si vous êtes un joueur d'équipe, vous serez d'accord que de ne pas avoir ces taxes profiterait ceux d'entre nous qui sont les joueurs les plus actifs. Je voudrais proposer une alliance dans le serveur Locke, et un cri à l'administrateur de modifier le montant de ces coûts, à tout le moins. Nous avons des centaines de provinces entre moi et un de mes amis. Ainsi, les taxes excluent à peu près l'option du commerce dans de nombreux endroits.
 
Option Commerciale
Une autre option de codage pour aider à cette question serait la possibilité d'une option d'échange sur le marché. En d'autres mots, je vous envoie 40 bois à vous, et vous renvoyer 20 pierre. Cela ne comprend pas l'argent change de mains, mais exclurait les coûts fiscaux. Cela permettrait d'accroître notre capacité de commercer, spécialement avec nos propres alliés.
 
Prenons un EXEMPLE
Je tiens à envoyer de la nourriture à un allié proche de mon armée. Je ne vais pas demander à être remboursé. C'est gratuit! Il est important pour mes armées pour être nourris.
 
Disons que je suis une armée à Copenhague. Afin d'aider à la couverture de mon allié les coûts alimentaires je envoyer 150 nourriture à Slagelse pour l'armée. Ils reçoivent ce en échange d'1 bois. À l'heure actuelle, cela est impossible sans coûts fiscaux graves et Slagelse est seulement d'environ 7 provinces de suite! Allons. RÉALISTE un Seigneur / comte enverrait un wagon spécialement pour couvrir les besoins de leur armée.
 
Donc, nous allons entendre vos idées.


#2 Vicerious

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Posted 06 May 2015 - 10:25 PM

I love this feature as it is. Why, you ask?

 

  • It makes sense from a real-world point of view. The further you are sending merchants the more the cost increases, you will need to pay them daily wages for the round trip, they will need to be fed and given a good motive in gold for being away from their families for so long.
  • It is a simple system, only requiring pounds rather than wood or food as tax - something I've found excessively tedious on other games
  • This stops conglomerates of real world friends being able to band together and be too powerful too soon - taking a competitive chance away from other, newer players.
  • It encourages you to trade locally - giving everyone a chance to participate in the supply/demand, rather than a large player holding a near monopoly due to his higher production and undercutting everyone else.
  • This system gives the smaller players a chance as trading with the afore-mentioned large player that's further away will add on enough costs to instead make them a more attractive choice.

As to army food supplies? You connect your army to your provinces with food and it transports automatically so long as your supply lines are unbroken. If your ally wants food he can create supply lines to your provinces that you then authorize, and vice versa. The game mechanics cover this very well in a free method of automatic supply wagons. I see no reason to actually have to manually trade to supply an ally with food for your army.

 

It also encourages good planning and balance if you own multiple provinces as you seek to cover your own needs. While your suggestions may appear to make sense how it currently is encourages balance between players, a slight offset to early global alliances of non-adjacent players, much as many other games of grand strategy put limits upon trade and access rights.


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